Publication

The videos and PDF files of some older papers are on this page.

刊論文 (Journal Papers)

1. A simulation on Grass Swaying with Dynamic Wind Force.

Ruen-Rone Lee, Yi Lo, Hung-Kuo Chu, and Chun-Fa Chang.

The Visual Computer, Volume 32, Issue 6, pp 891–900, June 2016 (SCI)

(Winner of CGI’16 Best Paper Award)

2. Interactive Physics-based Ink Splattering Art Creation.

Su Ian Lei, Ying-Chieh Chen, Hsiang-Ting Chen, and Chun-Fa Chang.

Computer Graphics Forum,  Volume 32, Issue 7, pages 147-156, October 2013 (SCI)

3. Spatio-temporal Filtering of Indirect Lighting for Interactive Global Illumination.

Ying-Chieh Chen,  Su Ian Lei, and Chun-Fa Chang.

Computer Graphics Forum,  Volume 31, Issue 1, pages 189-201, February 2012 (SCI)

4. Nonlinear Revision Control for Images.

Hsiang-Ting Chen, Li-Yi Wei, and Chun-Fa Chang.

ACM Transactions on Graphics (Proceedings of SIGGRAPH), Volume 30, Issue 4, July 2011 (SCI)

5. A Framework for Locally Retargeting and Rendering Facial Performance.

Ko-Yun Liu, Wan-Chun Ma, Chun-Fa Chang, Chuan-Chang Wang, Paul Debevec.

Computer Animation and Virtual Worlds, Vol.22, Issue 2-3, Pages 159-167, April-May 2011 (SCI)

6. Metalights: Improved Interleaved Shading.

William Faure and Chun-Fa Chang.

Computer Graphics Forum, Volume 29, Issue 7, pages 2109-2117, September 2010 (SCI)

7. A Prism-Free Method for Silhouette Rendering in Inverse Displacement Mapping.

Ying-Chieh Chen and Chun-Fa Chang.

Computer Graphics Forum, Vol.27, No.7, October 2008 (SCI)

8. Physically-Based Analysis and Rendering of Bidirectional Texture Functions Data.

Ying-Chieh Chen, Sin-Jhen Chiu, Hsiang-Ting Chen, and Chun-Fa Chang.

Journal of Information Science and Engineering, Vol.24, No.1, January 2008 (SCI)

9. Key Probe: A Technique for Animation Keyframe Extraction.

Ke-Sen Huang, Chun-Fa Chang, Yu-Yao Hsu and Shi-Nine Yang.

The Visual Computer, Volume 21, Numbers 8-10, pp.532-541, 2005. (SCI)

10. Real-Time Rendering of Watercolor Effects for Virtual Environments.

Su-Ian Eugene Lei and Chun-Fa Chang.

Lecture Notes in Computer Science 3333: Advances in Multimedia Information processing, 2004.

11. Enhancing 3D Graphics on Mobile Devices by Image-Based Rendering.

Chun-Fa Chang and Shyh-Haur Ger.

Lecture Notes in Computer Science 2532: Advances in Multimedia Information processing, 2002.

國際研討會論文 (Conference Papers)

1. Real-Time Soft Shadow for Displacement Mapped Surfaces.

Chun-Fa Chang, Bo-Quan Lin, Ying-Chieh Chen, and Yung-Feng Chiu.

IEEE International Conference on Multimedia & Expo (ICME) 2009. (EI)

2. Real-Time Ray Tracing with CUDA.

Min Shih, Yung-Feng Chiu, Ying-Chieh Chen, and Chun-Fa Chang.

International Conference on Algorithms and Architectures for Parallel Processing (ICA3PP) 2009. (EI)

3. A Particle-Guided Method for Animating Splashing Stream Water in Real Time.

Su-Ian Eugene Lei and Chun-Fa Chang.

Poster in Pacific Graphics (PG) 2008.

4. Extensions to Inverse Displacement Mapping: Towards More Accurate Silhouette and Dynamic Displacement.

Yu-Jen Chen, Zong-Nan Shen, Ying-Chieh Chen, Chun-Fa Chang, Yung-Yu Chuang, Jieh Hsiang.

Poster in ACM Symposium on Interactive 3D Graphics and Games (I3D) 2008.

5. Real-time Rendering of Splashing Stream Water.

Jun-Wei Chang, Su Ian Eugene Lei, Chun-Fa Chang, Yu-Jung Cheng.

IEEE International Conference on Intelligent Information Hiding and Multimedia Signal Processing (IIH-MSP) 2007.

6. GPU-based Ocean Rendering.

Yung-Feng Chiu and Chun-Fa Chang.

IEEE International Conference on Multimedia & Expo (ICME) 2006.

7. Image-Based Model Acquisition and Interactive Rendering for Building 3D Digital Archives.

Ying-Chieh Chen, Chun-Fa Chang, Zong-Nan Shen, Yong-Min Chen and Hong-Long Chou.

In Proceedings of 2005 International Conference on Digital Archives Technologies (ICDAT 2005).

8. Level-of-Detail Representation of Bidirectional Texture Functions for Real-Time Rendering.

Wan-Chun Ma, Sung-Hsiang Chao, Yung-Yu Chuang, Chun-Fa Chang, Bing-Yu Chen, and Ming Ouhyoung.

In Proceedings of ACM 2005 Symposium on Interactive 3D Graphics and Games (I3D 2005).

9. Real-Time Rendering of Watercolor Effects for Virtual Environments.

Eugene Lei and Chun-Fa Chang.

In Proceedings of IEEE 2004 Pacific-Rim Conference on Multimedia (PCM 2004).

10. An Efficient Representation of Complex Materials for Real-Time Rendering.

Wan-Chun Ma, Sung-Hsiang Chao, Bing-Yu Chen, Chun-Fa Chang, Ming Ouhyoung, and Tomoyuki Nishita.

In Proceedings of ACM Symposium on Virtual Reality Software and Technology (VRST) 2004.

11. AR for the Masses: Building a Low-Cost Portable Augmented Reality System from Off-the-Shelf Components.

Hsiang-Ting Chen and Chun-Fa Chang.

In Proceedings of ACM International Conference on Virtual-Reality Continuum and its     Applications in Industry (VRCAI) 2004.

12. Recovery of Reflectance Properties for Merging Multiple 3D Scans.

Xinyi Jiang, Chun-Fa Chang, I-Cheng Chang, Wei-Yih Ho and Shitang Chen.

In Proceedings of IEEE Fourth Pacific-Rim Conference on Multimedia (PCM 2003).

13. Enhancing 3D Graphics on Mobile Devices by Image-Based Rendering.

Chun-Fa Chang and Shyh-Haur Ger.

In Proceedings of IEEE Third Pacific-Rim Conference on Multimedia (PCM 2002).

14. LDI Tree: A Hierarchical Representation for Image-based Rendering.

Chun-Fa Chang, Gary Bishop and Anselmo Lastra.

In Proceedings of SIGGRAPH 99. (EI)

15. Z3: An Economical Hardware Technique for High-Quality Antialiasing and Transparency.

Norm P. Jouppi and Chun-Fa Chang.

In Proceedings of Eurographics Workshop on Graphics Hardware ’99. (EI)

(Winner of Best Paper Award)

16. Scalable Algorithms For Interactive Visualization Of Curved Surfaces.

Subodh Kumar, Chun-Fa Chang and Dinesh Manocha.

In Proceedings of SuperComputing 1996. (EI)

(Winner of Best Student Paper Award)

國內研討會論文 (Domestic Conference Papers)

1. High Quality Novel View Generation of Object Movies.

Ying-Jui Chen, Chun-Fa Chang, and Yi-ping Hung.

IPPR Conference on Computer Vision, Graphics, and Image Processing (CVGIP) 2008.

(IPPR學會佳作論文獎)

3. Physically-based Analysis and Rendering of Bidirectional Texture Functions.

Sin-Jhen Chiu, Ying-Chieh Chen, Hsiang-Ting Chen, Chun-Fa Chang.

International Computer Symposium (ICS) 2006.

4. Rendering of Trees using Flow-Guided Texture Synthesis.

Hsiang-Ting Chen and Chun-Fa Chang.

Computer Graphics Workshop 2006 (2006電腦繪圖研討會).

5. Hardware Accelerated EWA Surface Splatting Revisited.

Yung-Feng Chiu and Chun-Fa Chang.

Computer Graphics Workshop 2006 (2006電腦繪圖研討會).

6. Three Point Lighting Design Automation for Computer Graphics.

Su Ian Eugene Lei and Chun-Fa Chang.

Computer Graphics Workshop 2005 (2005電腦繪圖研討會).

7. View-Independent Object-Space Surface Splatting.

Chun-Fa Chang, Yung-Feng Chiu and Wei-Zhi Liao.

IPPR Conference on Computer Vision, Graphics, and Image Processing (CVGIP) 2005.

8. A Thin-Client Approach for Porting OpenGL Applications to Pocket PC’s.

Zhe-Yu Lin, Shyh-Haur Ger, Yung-Feng Chiu and Chun-Fa Chang.

Computer Graphics Workshop 2003 (2003電腦繪圖研討會).

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